activity_main.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/rl" android:layout_width="match_parent" android:layout_height="match_parent" android:padding="10dp" tools:context=".MainActivity" android:background="#d8dcda" > <!-- android:src Sets a drawable as the content of this ImageView. May be a reference to another resource, in the form "@[+][package:]type:name" or to a theme attribute in the form "?[package:][type:]name". May be a color value, in the form of "#rgb", "#argb", "#rrggbb", or "#aarrggbb". This corresponds to the global attribute resource symbol src. --> <!-- Set ImageView image by XML--> <ImageView android:id="@+id/iv" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/android_image" android:padding="3dp" /> <!-- Set ImageView image programmatically--> <ImageView android:id="@+id/iv2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_toRightOf="@id/iv" android:padding="3dp" /> <!-- Set ImageView image as drawable programmatically--> <ImageView android:id="@+id/iv3" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_toRightOf="@id/iv2" android:padding="3dp" /> <!-- Set ImageView image as bitmap programmatically--> <ImageView android:id="@+id/iv4" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_toRightOf="@id/iv3" android:padding="3dp" /> </RelativeLayout>
MainActivity.java
package com.cfsuman.me.androidcodesnippets; import android.os.Bundle; import android.app.Activity; import android.widget.ImageView; import android.widget.RelativeLayout; import android.graphics.Bitmap; import android.graphics.BitmapFactory; public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); // Get the widgets reference from XML layout simpulan RelativeLayout rl = (RelativeLayout) findViewById(R.id.rl); ImageView iv = (ImageView) findViewById(R.id.iv); ImageView iv2 = (ImageView) findViewById(R.id.iv2); ImageView iv3 = (ImageView) findViewById(R.id.iv3); ImageView iv4 = (ImageView) findViewById(R.id.iv4); /* setImageResource (int resId) Sets a drawable as the content of this ImageView. Parameters resId : the resource identifier of the drawable This does Bitmap reading and decoding on the UI thread, which can cause a latency hiccup. If that's a concern, consider using setImageDrawable(android.graphics.drawable.Drawable) or setImageBitmap(android.graphics.Bitmap) and BitmapFactory instead. */ // Set an image for second ImageView iv2.setImageResource(R.drawable.android_image2); // Set image as drawable for third ImageView iv3.setImageDrawable(getDrawable(R.drawable.android_image3)); /* Bitmap decodeResource (Resources res, int id) Synonym for decodeResource(Resources, int, android.graphics.BitmapFactory.Options) with null Options. Parameters res : The resources object containing the image data id : The resource id of the image data Returns The decoded bitmap, or null if the image could not be decoded. */ Bitmap bitmap = BitmapFactory.decodeResource(getResources(),R.drawable.android_image4); // Set image as bitmap for fourth ImageView iv4.setImageBitmap(bitmap); } }
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