activity_main.xml
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/rl" android:layout_width="match_parent" android:layout_height="match_parent" android:padding="16dp" tools:context=".MainActivity" android:background="#9ebf98" > <ImageView android:id="@+id/iv" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <Button android:id="@+id/btn" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Draw" android:layout_alignParentRight="true" android:layout_alignParentEnd="true" android:layout_alignParentBottom="true" /> </RelativeLayout> MainActivity.java
package com.cfsuman.me.androidcode; import android.content.Context; import android.content.res.Resources; import android.graphics.BitmapFactory; import android.graphics.Color; import android.graphics.Paint; import android.support.v7.app.AppCompatActivity; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.ImageView; import android.widget.RelativeLayout; import android.graphics.Canvas; import android.graphics.Bitmap; import android.graphics.Matrix; public class MainActivity extends AppCompatActivity { private Context mContext; private Resources mResources; private RelativeLayout mRelativeLayout; private Button mButton; private ImageView mImageView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); // Get the application context mContext = getApplicationContext(); // Get the Resources mResources = getResources(); // Get the widgets reference from XML layout mRelativeLayout = (RelativeLayout) findViewById(R.id.rl); mButton = (Button) findViewById(R.id.btn); mImageView = (ImageView) findViewById(R.id.iv); // Set a click listener for Button widget mButton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { // Get the source bitmap to draw on canvas Bitmap srcBitmap = BitmapFactory.decodeResource( mResources, R.drawable.avatar_girl_small ); // Initialize a new Bitmap Bitmap bitmap = Bitmap.createBitmap( 700, // Width 500, // Height Bitmap.Config.ARGB_8888 // Config ); // Initialize a new Canvas instance Canvas canvas = new Canvas(bitmap); // Draw a solid color on the canvas as background canvas.drawColor(Color.YELLOW); // Initialize a new Paint instance to draw on canvas Paint paint = new Paint(); paint.setAntiAlias(true); paint.setDither(true); paint.setFilterBitmap(true); /* Matrix The Matrix class holds a 3x3 matrix for transforming coordinates. */ /* Matrix() Create an identity matrix */ // Initialize a new Matrix instance Matrix matrix = new Matrix(); /* public void setRotate (float degrees, float px, float py) Set the matrix to rotate by the specified number of degrees, with a pivot point at (px, py). The pivot point is the coordinate that should remain unchanged by the specified transformation. */ // Set rotation on matrix matrix.setRotate( 45, // degrees srcBitmap.getWidth() / 2, // px srcBitmap.getHeight() / 2 // py ); /* postTranslate(float dx, float dy) Postconcats the matrix with the specified translation. */ // Draw the bitmap at the center position of the canvas both vertically and horizontally matrix.postTranslate( canvas.getWidth() / 2 - srcBitmap.getWidth() / 2, canvas.getHeight() / 2 - srcBitmap.getHeight() / 2 ); /* public void drawBitmap (Bitmap bitmap, Matrix matrix, Paint paint) Draw the bitmap using the specified matrix. Parameters bitmap : The bitmap to draw matrix : The matrix used to transform the bitmap when it is drawn paint : May be null. The paint used to draw the bitmap */ // Finally, draw the bitmap on canvas as a rotated bitmap canvas.drawBitmap( srcBitmap, // Bitmap matrix, // Matrix paint // Paint ); // Display the newly created bitmap on app interface mImageView.setImageBitmap(bitmap); } }); } }
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