activity_main.xml
<?xml version="1.0" encoding="utf-8"?> <android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context="com.cfsuman.me.androidcodesnippets.MainActivity" android:background="#4d534c" > <TextView android:id="@+id/text_view" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="ANDROID" android:textSize="80sp" android:textStyle="bold" android:layout_marginRight="8dp" app:layout_constraintRight_toRightOf="parent" android:layout_marginLeft="8dp" app:layout_constraintLeft_toLeftOf="parent" app:layout_constraintTop_toTopOf="parent" android:layout_marginTop="8dp" app:layout_constraintBottom_toBottomOf="parent" android:layout_marginBottom="8dp" app:layout_constraintHorizontal_bias="0.503" app:layout_constraintVertical_bias="0.192" /> </android.support.constraint.ConstraintLayout>
MainActivity.java
package com.cfsuman.me.androidcodesnippets; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.BitmapShader; import android.graphics.Shader; import android.support.v7.app.AppCompatActivity; import android.os.Bundle; import android.widget.TextView; public class MainActivity extends AppCompatActivity { private Context mContext; private Activity mActivity; private TextView mTextView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); // Get the application context mContext = getApplicationContext(); mActivity = MainActivity.this; // Get the widget reference from xml layout mTextView = (TextView) findViewById(R.id.text_view); // Get the bitmap from resource Bitmap bitmap = BitmapFactory.decodeResource(getResources(),R.drawable.green_pattern); // Generate a bitmap shader using bitmap BitmapShader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); // Paint the text view using bitmap shader mTextView.getPaint().setShader(shader); } }
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